Bueno pues aquí en #ultimaoportunidad ya hay lluvia, niebla, viento y faltaba la luz. Cada vez falta menos para que me ponga ya con el juego. El hardware me está llevando más de lo normal porque me vine arriba totalmente 😂😂😂 cc: @PlanetaDebug @rotorstudio


"Our intention is to research the extent to which art and design can function as mediators of scales that translate the digital sublime into concrete images that are more digestible, as well as easy to understand and perceive."


En vez de garantizar los derechos básicos a la vivienda y la cultura, te ayudan a financiar a quien no está por garantizar estos derechos. ¿Que podría salir mal? 🤦

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Lifefloor is an immersive and interactive installation based on the Game of Life, which is the most well-known cellular automaton (mathematical simulations of intelligent cellular systems) created by the british mathematician John Horton Conway in 1970. This algorithm is used by scientists, mathematicians or economists as a simulated example of self-organization and for the development of complex systems through the implementation of simple rules. It has the power of a Turing machine; that is, anything that can be computed algorithmically can be computed within Conways’ Game of Life. As a visitor to the space, you influence the sound and visual ecosystem, invading and modifying the development of cellular generations in real-time and affecting the artificial life within the installation. Every step and movement in the system is tracked and displayed alongside internally produced data, inviting the visitor to have a relation with the environment both inside and outside the space. This also allows the algorithm to be the protagonist and enabler of the installation.
Located within the context of a deconsecrated church, the piece seeks to appropriate the same spaces used for the rite for which it was created to symbolically perform a new cult: the cult to science, to mathematics, to the technical and scientific theories in the pursuit of the empirical truth.

Interactive installation, big format. Tech details here ( only in Spanish now ) The installation was exhibited in the deconsecrated church of Laboral Ciudad de la Cultura (Gijón, Spain) from 13rd December 2013 to 7th January 2014.



Concept, Interaction & software development: Román Torre.
Sound Design: Felipe L.Navarro.
Commissioned by Laboral Centro de arte y Laboral Ciudad de la Cultura.
Photo by Fredy Fernandez.
Video resources: Sergio Redruello.
Software Platform: OpenFrameworks y MaxMsp.