Lifefloor is an immersive and interactive installation based on the Game of Life, which is the most well-known cellular automaton (mathematical simulations of intelligent cellular systems) created by the british mathematician John Horton Conway in 1970. This algorithm is used by scientists, mathematicians or economists as a simulated example of self-organization and for the development of complex systems through the implementation of simple rules. It has the power of a Turing machine; that is, anything that can be computed algorithmically can be computed within Conways’ Game of Life. As a visitor to the space, you influence the sound and visual ecosystem, invading and modifying the development of cellular generations in real-time and affecting the artificial life within the installation. Every step and movement in the system is tracked and displayed alongside internally produced data, inviting the visitor to have a relation with the environment both inside and outside the space. This also allows the algorithm to be the protagonist and enabler of the installation.
Located within the context of a deconsecrated church, the piece seeks to appropriate the same spaces used for the rite for which it was created to symbolically perform a new cult: the cult to science, to mathematics, to the technical and scientific theories in the pursuit of the empirical truth.
Interactive installation, big format. Tech details here ( only in Spanish now ) The installation was exhibited in the deconsecrated church of Laboral Ciudad de la Cultura (Gijón, Spain) from 13rd December 2013 to 7th January 2014.
Concept, Interaction & software development: Román Torre.
Sound Design: Felipe L.Navarro.
Commissioned by Laboral Centro de arte y Laboral Ciudad de la Cultura.
Photo by Fredy Fernandez.
Video resources: Sergio Redruello.
Software Platform: OpenFrameworks y MaxMsp.